PYME.LMVis.layers.quiver module

class PYME.LMVis.layers.quiver.QuiverEngine

Bases: BaseEngine

render(gl_canvas, layer)
class PYME.LMVis.layers.quiver.QuiverRenderLayer(pipeline, method='quiver', dsname='', **kwargs)

Bases: EngineLayer

Layer for viewing 3D vectors (e.g. search directions).

property bbox

Bounding box in form [x0,y0,z0, x1,y1,z1] (or none if a bounding box does not make sense for this layer) over-ride in derived classes

property colour_map
property datasource

Return the datasource we are connected to (does not go through the pipeline for triangles_mesh).

default_traits_view()
property default_view
dsname = <PYME.misc.mock_traits.CStr object>
get_vecs()
get_vertices()

Provides the engine with a way of obtaining vertex data. Should be over-ridden in derived class

Returns
a numpy array of vertices suitable for passing to glVertexPointerf()
method = <PYME.misc.mock_traits.CStr object>
scaling = <PYME.misc.mock_traits.Float object>
update(*args, **kwargs)
update_from_datasource(ds)

Pulls vertices/normals from a binary STL file. See PYME.IO.FileUtils.stl for more info. Calls update_data on the input.

Parameters
ds

PYME.experimental.triangular_mesh.TriangularMesh object

Returns
None
vector_property = <PYME.misc.mock_traits.CStr object>